BlockHopper finally came out in the AppStore and it has been an incredibly busy and rewarding week for Joe and I! We’ve been sending out review codes to a lot of websites, but we haven’t had a review yet. We remain optimistic! :) BlockHopper launched around a number of other great games from more well-known developers, so maybe we’ll get some interest this week.
We outgrew our old host and Joe was amazing in setting up our new account! We’re now equipped to do almost anything just short of a WoW clone. :D
I found an amazing iPhone dev resource in the Touch Arcade forums. The people over there are really nice and always looking for great new games. BlockHopper got nominated in a Game of the Week poll!
BlockHopper is featured in the New and Noteworthy section of the New Zealand and Australian App Stores and is currently sitting at #21 for puzzle games in New Zealand. We’re pretty excited about this!
Big thanks to everyone who bought our game this week!
Well, still no word from Apple on processing those tax forms so we figured we’d push ahead and add the things we were going to leave until the first update: achievements!
I am integrating both OpenFeint and GameCenter and letting OpenFeint do most of the GameCenter stuff. As it stands right now, I have OpenFeint working with the game, but I have yet to add all the achievements. If done correctly, OF should update GameCenter as well.
I have completed work on the Lite version, so as soon as we get a link to the actual app, we can submit it!
The current plan is to finish this achievement integration by Monday, submit the updated version and then finish up the work on the flash.
Joe has done a great job on the BlockHopper webpage! No link to it yet, but it’s ready to go when the app launches. :D
Happy New Year! We hope you enjoyed your holiday. :D The last two weeks have been a great time of relaxation! Our game, BlockHopper, has been submitted and approved by Apple! We’re just waiting for those tax forms to process before it is fully available. From what I have read, it can take a few weeks, so hopefully by mid-January it will be ready to go. :D
In the mean time, I have a number of small things to do:
- Record a BlockHopper trailer.
- Create and submit a Lite version of BlockHopper.
- Attend an indie meetup in London, Ontario on January 24. http://hellomygameis.ca/
- Finish work on the flash version of BlockHopper.
- Create the text tool / make our other tools not as terrible.
Joe has already finished the GDD for our next game, so there’s much more to come!
GreenPixel had a formal meetup today for the first time since we decided to start this adventure haha. I am constantly amazed that we have started and completed two games and haven’t seen each other for 2 years. Thanks, humans!
Whew, the process of creating an iOS binary and uploading was not as simple as I thought! Uploaded now though and waiting for review. :) A bit of annoying news, we can’t release the game in the Canadian app store until our Canadian tax form is approved. I’m not sure how long that will take, but I’m thinking it won’t be quick! I believe it should be available in the US as soon as they give the ok!
Done and done! We’re going to package this up and send BlockHopper out to Apple tomorrow! I still have to run through all the documents and find out what needs to be done for submission. Hopefully not too much!
The sound effect saga had one final chapter. It turned out when I used the second method, only one sound effect at a time could play haha. Not so good! I finally did what I should have done in the first place: added OpenAL. (thanks Raj!) It really only took about an hour to get it all up and running and the hardest part was actually converting all the wavs to caf files in the correct mono format. :D Ben Britten explains the process of setting up OpenAL and playing a sound better than I ever can!
We’re pretty excited right now. :D